Hey I was messing with this yesterday, have been figuring out alot while populating Bastion of Thunder.
I had 30 spawns of something called Flame_Guard. For their loot table i had about 10 items.. 3 rare 1semirare like a spectral parchment and 6 junks like brick of ore etc. A probability of 4 was making an item drop about 2 per 30. Probability of 10 was much better about half dropped something all dropped coin.
Now to make the junk drop more often i just edited under lootdrop_entries table the CHANCE colum. Make junk higher % like 15
medium 6% gooddrops 5% and rare 3%.. I've yet to see the rare item i added which is great. And after and hour i saw 3 parchments and 1 good item.
Now as i added about 40 or more spawns that pulled from that loot table the drop rate of ANY item dropped to nothing.. SO i think i have to up the PROBABILITY column under loottable for that loot ID.
Maybe Double it accordingly as i ad spawns to pull from that.
For the named i have about 10 spawns all pulling from a loot id of 12529.. filed under id 12529 I have about 40 items all decent to rare. I wanted them always to drop something since they are more rare on the spawn timer. Seems to work great with a probability of 100 and changing the chance of each item to 10% for decent items and like 6-8% for the better items..
Now when a new DB comes out I'm not going to want it=\ all this work hehe.
|