that combined with pathways could be a way to very complex path decided by npc itself. if point a to point b has a wall across it it would find best way around it.
if i recall there IS program that has path and diffulties AI.
it has 5 levels of terrain slowness from road ( fast ) to mountain ( inpassable )
if we use special modified code for flat zones that code will rock indeed.. but in dungeons etc i dont know if iut can be modified for that.
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Hmm...
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