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Old 12-11-2003, 02:42 AM
DeletedUser
Fire Beetle
 
Join Date: Sep 2002
Posts: 0
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Texture is material. Last time I was aware of (4.4) you couldn't #texture on robes.

Only 0 = cloth, 1 = leather, 2 = chain, 3 = plate, 4 = monk.

There's a list somewhere, but you can get robes, velious textures, and custom helms -- but you have to test those through database.

You can't really make a script to check all the races/genders. Maybe if you could have it see if its a Human model.. but I don't see that happening. Cause in /who it'll show up Unknown, but some of the models that work show up unknown.

You really just gotta use common sense when it comes to guessing what works in what zones. You have your zone models, and your global models.

Look at all the NPCs in the zones. Those races will work, plus all the textures for that race. i.e: South Ro you can get 'Giants', but not just Sand Giant, you'll be able to get Ice - Hill - Fire.

Global Models are things like races, pets, spell effects, etc.

Necro: Skeleton, Lich
Enchanter: Invisi Pet, Illusions
Druid: Bear Pet, Tree Illusion
Mage: Element Pets <New/Old> (fire, earth, wind, water)
Wizard: Familiars
Shaman: Wolf Pet, Bear Illusion
Gods: All gods except PoP gods will show up globally. Such as old Innoruuk, Cazic-Thule, Old Solusek Ro, etc.

So on and so on, you get the idea.

As for genders. It's simple - 0: Male, 1: Female, 2: Neuter. If it's a playable race, 0 and 1 will work. If it's a non-playable race, then it'll have to be 2 or it won't work.

Exception: I'm not sure about that though.. there may be a few. Now that I think about it.. such like High Keep how they have the merchants and citizens in the other clothes.

Good luck writing the script though.. if you do get a list, it'd be handy for people to have.
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