here is the deal..
Races are not all global. some are only in some zones.. and some races change from zone to zone..
for instance Race 201 may be underbulk in echo caverns but something entirely different in another zone.. i have found this several times..
Second.. Textures are not based on clothing.. they are individual char bases for the races..
for instance. Race 18 texture 0 maybe a sand giant. texture 1 maybe a ice giant. so on and so on..
Third.. Genders are also different for some Race/Texture combinations.. ie the model for
Race 70 Texture 0 Gender 0 is a male zombie
Race 70 Texture 0 Gender 1 is a Female Zombie
Race 70 Texture 0 Gender 2 is a Male zombie / however it doesnt have to be..
so to sum it up .. there are a possible 10 million 800 thousand different models of mobs that you could have in any given zone..
YES that would screw things up.. but you could put any combination of those that are in the s3d files..
So what i am doing is going through each zone and taking pics of EVERY Race/Texture/Gender combo and putting in a DB.
Thanks
Omper
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