Could someone list some common housing functionality from the other games? After I finish porting some code over I think I'm going to mess with it some more -- and if not I, at least it'd give some other folks some ideas to work with.
So far as I know a house allows you to have a house based banker, and to spawn certain objects (I have no idea what though).
Whoa. If you buy a house, then you can have a guard dog. Just a slight enhancement on the quest engine. If you don't have the key, then try to open a door, it spawns a guard dog which attacks you. Have to be a no xp kill, I think, or else could be an exploit.
Just tossing the potato around ;)
--MV
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