But very often these misplaced NPCs are between walls. :( Only very few are placed very far away from the main teritory which could be easily tracked down like you described. 
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					Originally Posted by Trumpcard
					
				 The 'outside' NPC's could be really easy to track down.  I'd just create a configuration file that defined zone boundaries in x/y,  then a parser that searched through the table looking for values that exceeded the limits. That would give you a simple list of what zones have mobs too far out on the fringe and you could fix them one by one...
 befallen 1000 1000  -1000 -1000
 
 for instance.. look for x/y's greater than 1000 and less than -1000..
 
 A shell script could parse that out in seconds from the database and return you a list of npcs id's that needed to be corrected,  or you could modify the script to automaticlly move them within the boundary limits...
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