The problem with the mob healthbar was that, the SpawnHPUpdate packets are no longer different. The mob packet is the same as the client packet now. Replace the Mob::CreateHPPacket in mob.cpp with the code below and it will work:
	Code:
	void Mob::CreateHPPacket(APPLAYER* app)
{
	this->IsFullHP=(cur_hp>=max_hp);
	app->opcode = OP_HPUpdate;
	app->size = sizeof(SpawnHPUpdate_Struct);
	app->pBuffer = new uchar[app->size];
	memset(app->pBuffer, 0, sizeof(SpawnHPUpdate_Struct));
	SpawnHPUpdate_Struct* ds = (SpawnHPUpdate_Struct*)app->pBuffer;
	ds->spawn_id = GetID();
	
	if(IsClient())
	{
		ds->max_hp=max_hp;
		ds->cur_hp=GetHP()-itembonuses->HP;
		ds->cur_hp=ds->cur_hp>30000?30000:ds->cur_hp;
	}
	else
	{
		ds->cur_hp=IsNPC()?(sint32)GetHPRatio():cur_hp;
		ds->max_hp=100;
	}
}
 I haven't extensively tested this, but the healthbar was working on all the mobs I attacked. Merry Christmas. 
