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Old 04-12-2002, 05:16 AM
Ryozu
Fire Beetle
 
Join Date: Feb 2002
Posts: 20
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Sometimes, when you look at a fantasy book, you'll find a map inside. Read the book, and you'll find that the auther doesn't necesarrily visit every place on the map.

The reason why the maps have so many places on them that aren't in game is the simple fact that when it comes to Roleplaying games, fantasy novels, and generally, anything involving storyline, it's a good idea to flesh things out. This is a roleplaying game, remember? I don't know every quest in game, but some quests might make mention of someplace that isn't yet actually in game. Lore and such. Lore is one of EverQuest's strong points.

Beyond that, the world of Norrath isn't just about EverQuest. If I'm not mistaken, the dev team used to roleplay in the world of Norrath. It's not so much a concept map as it is probably the map they used.

So what if they didn't have the manpower and time to create a lot of these zones. I think most of you have no idea what it takes to create a game like EverQuest. It's a huge effort, and with people criticizing every little thing they do, it's not easy to please the masses.

Not to mention, like they said above, a lot of those things listed are more Landmarks than things that would be actual zones.

Basicly? Get over it, new content is new content, just because there are places listed on the map you can't get to doesn't mean they just have to fill out those holes first.
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