For the Health bar: 
 
void Mob::CreateHPPacket(APPLAYER* app) 
{ 
   this->IsFullHP=(cur_hp>=max_hp); 
 
   app->opcode = OP_HPUpdate; 
   app->size = sizeof(SpawnHPUpdate_Struct); 
   app->pBuffer = new uchar[app->size]; 
   memset(app->pBuffer, 0, sizeof(SpawnHPUpdate_Struct)); 
   SpawnHPUpdate_Struct* ds = (SpawnHPUpdate_Struct*)app->pBuffer; 
   ds->spawn_id = GetID(); 
     
   if(IsClient()) 
   {  
      ds->max_hp=max_hp; 
      ds->cur_hp=GetHP()-itembonuses->HP; 
      ds->cur_hp=ds->cur_hp>30000?30000:ds->cur_hp; 
   } 
   else 
   { 
      ds->cur_hp=IsNPC()?(sint32)GetHPRatio():cur_hp; 
      ds->max_hp=100; 
   } 
} 
 
Replacing the former lines in the mob.cpp doesnt work for me. 
 
 
For the LD fix on player death i would like to see the one-liner that fixes the problem. Thanks 
		
	
		
		
		
		
		
		
			
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