Quote:
Originally Posted by Lurker_005
The Dev-cpp compiled files seemed to work fine with one exception, they didn't close cleanly. World has an error about reading memory, and then the zones have to be forced to close.
|
I assume you mean using 'worldshutdown' from the console, or #worldshutdown from the client ?
Does this happen all the time ? I did some tests today and worldshutdown closes the world and zone processes cleanly each time for me.