True, but have to have some point of reference. In the end it doesn't really matter if you hit a 200 HPs mob for 5 points of damage or a 400 HPs mob for 10 dmg, but you have to start
somewhere.
Quote:
Our damage mitigation is way off, our values are completely different...
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What's the point of collecting live item and spawn data then? (Right ... to start somewhere, to have some point of reference; after that it's just customization)
I agree though, I don't like the current live EQ either.