hmm not somethig I've seen anyone look into before. Guess having the item fields easily acessable instead of a blob makes this a lot easier.
One comment on the 0 cost items. Some were intended as guide items, that is why they were free. They were only avaliable to GM/guides from vendors in CSHome. Also some were set to zero on live so vendors would not buy them, at least that is what it looked like for items that vendors would not buy.
Finally keep in mind that there is a "profit" multiplier for vendors. You have the item price that is the basis for buying and selling, plus a faction type multiplier, and when selling there is another multiplier (sellrate) in the item data that is applied to the price.
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