Thread: AI
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Old 01-21-2004, 06:07 AM
Sensath
Fire Beetle
 
Join Date: Jan 2004
Posts: 2
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I don't think the Z axis will be much of a problem, in that the code that processes the NPC movement will handle that. But I will have to determine if the destination coordinates are within the Zone boundaries and are accessible. I realize that this is the major part of the problem, but it'll have to be done sometime won't it?

Do you code much? I imagine that you do since you've replied to my thread. I assume that you've coded in an organization that has processes for design and development. If you have, then you surely realize that in order to achieve a goal you must have a baseline to work with. I'll have to take this in stages of course and the first stage is to actually get the AI moving.

Once they are moving, I'll have a baseline to work off of that I can upgrade to include pathing (i.e. walls, dungeons, trees, terrain features). Let's take this in stages shall we?
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