I don't think the Z axis will be much of a problem, in that the code that processes the NPC movement will handle that. But I will have to determine if the destination coordinates are within the Zone boundaries and are accessible. I realize that this is the major part of the problem, but it'll have to be done sometime won't it?
Do you code much? I imagine that you do since you've replied to my thread. I assume that you've coded in an organization that has processes for design and development. If you have, then you surely realize that in order to achieve a goal you must have a baseline to work with. I'll have to take this in stages of course and the first stage is to actually get the AI moving.
Once they are moving, I'll have a baseline to work off of that I can upgrade to include pathing (i.e. walls, dungeons, trees, terrain features). Let's take this in stages shall we?
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All good things in moderation.
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Neocron was the most fun I've ever had punching spiders and rats in a sewer since I was a young boy growing up in Chicago.
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