Thread: AI
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  #8  
Old 01-22-2004, 12:42 AM
Muuss
Dragon
 
Join Date: May 2003
Posts: 539
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Yah its everything but easy. Fleeing mobs gonna be a big pain to implement, the idea to have nodes the mob would try to reach then use as escape path or rescue is good. Its just something that deserves a lotsa reflection before being written
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Muuss - [PEQGC] Dobl, the ogre that counts for 2 !
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