Thread
:
AI
View Single Post
#
8
01-22-2004, 12:42 AM
Muuss
Dragon
Join Date: May 2003
Posts: 539
Yah its everything but easy. Fleeing mobs gonna be a big pain to implement, the idea to have nodes the mob would try to reach then use as escape path or rescue is good. Its just something that deserves a lotsa reflection before being written
__________________
Muuss - [PEQGC] Dobl, the ogre that counts for 2 !
http://www.vilvert.fr/page.php?id=10
Muuss
View Public Profile
Send a private message to Muuss
Find all posts by Muuss