NPC damage/casting
Here's my problem, with Drawde's Database and the normal emu run files, the mobs will only single attack, miss very much, and not hit very hard. They will only attempt to cast spells if below 30% hp and RIGHT when you hit them, leading to an interrupt every time. I have had several occaisions where i've been able to hit it only once, it will cast right as i hit it, it will still say that it was interrupted, but it will get the spell off. Using Malevolent's Halls of Malevolence .exe, the monsters hit much harder, but still only single attack, and their casting issues remain the same. Also, there is the fact that the actual hunger issue in the zone is a very nice idea, but very frustrating for new players getting killed right away as they pop in. My friend told me he played on a server where the NPCs were flurrying for 2k. I have tried to use #npcspecialattk and set A-N on true, but i dont see any change.
Also, I am running a 1.8 ghz 512 ram machine running Windows XP. The server gets INCREDIBLY laggy at times, with just me and my friend on. I have a cable modem. I have noticed that other servers run very smoothly with even 5 people on. Is everyone with a server running a 2.5 ghz 1 gig ram monster?
Thanks in advance,
Frax
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