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Old 04-14-2002, 07:13 AM
Drawde
Dragon
 
Join Date: Jan 2002
Posts: 521
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I haven't had any luck with getting spellcasting, multiple attacks, or special attack types to work. The only spellcasting that seems to work is that NPCs will cast healing or protection spells when badly injured, as you say. This seems to be hard-coded into the emulator (haven't checked the code though) and have nothing to do with the npc_types spell list.
As for damage, I'm currently trying to work out the best formula, but haven't perfected it yet!
The current one I'm using is 10+(level*6) plus a modifier for strength, minimum damage is 50% max (that's the main reason monsters miss so often with the 0.8 data, the min. damage was only 1, and really low damage will be reduced to 0 by AC and displayed as "missing").
What monsters are you fighting, and what's the class, level, AC and HPs (approximately) of your character?
Knowing this might help me with balancing damage values.
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