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Here's my problem, with Drawde's Database and the normal emu run files, the mobs will only single attack, miss very much, and not hit very hard.
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The chance to hit is level based, means if you are level 50 and the mob level 10, it won't hit that much (30% to be excact). AC is a minor factor atm and will reduce damage up to 30% (atm, might be adjusted later).
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They will only attempt to cast spells if below 30% hp and RIGHT when you hit them, leading to an interrupt every time.
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The chance to channel is skillbased (with ~ 50% base chance for npcs/per hit), so they should have a good chance to channel spells. I'll lok into this, since i didn't tested this very much.
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Also, there is the fact that the actual hunger issue in the zone is a very nice idea, but very frustrating for new players getting killed right away as they pop in
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This is not supported

Well ask Mal about this.
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I have tried to use #npcspecialattk and set A-N on true, but i dont see any change
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This is maybe bugged, i dunno...
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Also, I am running a 1.8 ghz 512 ram machine running Windows XP. The server gets INCREDIBLY laggy at times, with just me and my friend on. I have a cable modem. I have noticed that other servers run very smoothly with even 5 people on. Is everyone with a server running a 2.5 ghz 1 gig ram monster?
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Actually, your bandwidth is much more important than your CPU-Power (well at least above 800 Mhz). So your server is probaly laggy because your connection/isp sucks