So far it looks like the 0x03 structures in .WLD files were slightly expanded, but that's all I could find. It looks like the texture filename can optionally be preceded by three integers, but I don't know what they mean yet. It doesn't appear necessary, though, so I doubt there will be any problems with OpenZone...but the only way to tell is to test it with an updated version of EQEmu. The .WLD change will probably break the EQ Zone Viewer, however, but altering it to read the files again should be trivial.
WC
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