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Old 02-13-2004, 08:29 AM
smogo
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Join Date: Jan 2004
Location: 47
Posts: 339
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AFAIK, there is little control on the client Char Creation screens. The best you can do is tell the client that creation was refused (and maybe explain why, it would be nice, using the eqstr client file) to force to a valid new one.

the char is created in client.cpp (OP_CharacterCreate), in the world engine. You 'd have to tweak the code to reject classes / races, as mentionned.

To check on what is allowed, you should include a custom DB query to check the flags.

Those flags (set using quest system, as you mentionned) can only be global, or at best character specific. If you want to make it account wide, you have to check the flags for all chars the acount owner already has.
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