for shared grids
if you look carefully at eqlive pathing, you'll see that a lot of monsters are sharing exactly the same path
if you didn't find shared grids in your database it's because the actual system make us to create a grid for each monster else monsters will roam like trains =)
for starting position it's needed when grids are shared because a monster won't always spawn close to the waypoint we want him to go at first
reverse path is needed too for shared grids
if the 2 monsters spawn at the 2 ends of the path, patrol will do its job, but if the 2 monsters spawn in the middle of the path and we want them to go in different directions and do a cycle it could be usefull ? =)
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Sandy
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