Thread: quest/waypoints
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Old 02-28-2004, 01:26 PM
smogo
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Join Date: Jan 2004
Location: 47
Posts: 339
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Quote:
facetarget() - makes npc turn and face target
Yes ! no more hey, it's you i'm talking to, do you hear ?situations.
We could get them go crazy with 2 or 3 plyrs talking to them simultaneously, aggravate them and have them shout "Now STOP ! one at a time", dropping whatever they hold. It would be a great team quest "nasty kids have brother Estle loose his nerves, and get his prayer beads". That's team building ! J/K

I'm a bit confused about moving, and grids, in general. Does the logic belong to zone.exe through the DB, quests scripts, ... Could you plese point to, or post to explain how you 'd use your wish list, if it's not 'know-how secret' ?

@shadow-wolf : in the meanwhile, how about despawning the mob after the event, and spawning a new, with same types (name, race, level, ...everything) but with different spawn2. The new mob would have the pathgrid intended for the former one AFTER the required items/text/etc. has been done
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