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Old 02-28-2004, 08:07 PM
Turath
Sarnak
 
Join Date: Apr 2003
Posts: 45
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was thinking about pathing the other day, was wondering how you all have been getting mobs following you around so much better they aren't dropping under world or bouncing around much

but fear still doesn't work as it should as this post says, because there still is no real pathing

I remember a post a long time back, I can't find it, don't remember the name of the guy who made the post but he had said he used to work for verant back in the old days and said how eqlive had done their pathing then and wasn't sure if they still did it that way

but he said it was done by having a map for the zone, and it basicly had path points put down for mobs to go to, so you'd have points for water to keep fish and things in the water, have points for land some points acted as like bridges between 2 paths of points, each point held the info of it's x, y and z, so it was like a mob would choose a point path closest to it and jump on it, and it could only get to another point path if there was a connector point between 2 paths.

well it went something like that, maybe someone else remembers more exact info or saved the post or can find it, but was thinking, maybe with this new zone previewer program being made that will allow setting up your npc's and all that within it, maybe the ability to easily add these points and draw out zone pathing could be put in to make it real easy and go with this form of pathing

then we wouldn't be loading up like a 3d map of the whole zone which could get hurting on memory, would more like loading in a buncha pathing points with connector points, and then we could keep our fish in the water too since they wouldn't be allowed to follow any path points out of the water

would probably have to add something to their spawn2 though so on spawning they know what points they are allowed to use, like goblins spawning under water can use land to come out the water, but nasty fish can only use water points and not both

or maybe if we just use sandy's new way she want's pathing to be done, which would be like how spawn groups then spawn entries are now

so like gridgroups then grid entries so we can hold more than 50 points in a grid we could just lay out grids for zones for feared mobs to follow

then in the grid table there could be something to set zone they are for and if they are for feared mobs to follow or something

then maybe with that previewer program which loads up the zone we could be like, make a grid line between xy and xy and it'll make a straight line and pull the z up for each coord along the line and then we have a fear line a mob can follow, then just a way to connect diffrent lines together so mobs would have paths all around a zone they can follow

well, hope some of this gives some people some ideas or helps in anyway
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