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Old 03-01-2004, 01:57 PM
dcl
Sarnak
 
Join Date: Jun 2003
Posts: 71
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Hate to bump an old thread, but I would really like to see combat improved.

Is anyone still working on combat enhancements?

As far as Armanthuz's work here... I like it... but if I remember my days on live correctly, I think a 35 min cap is too high. I seem to remember higher level mobs that seemed like I hit only 10-15% of the time.

This code doesn't touch upon damage, but that's something else I would love to see improved, so that AC might finally mean something.

Lastly, how important is it for the combat system to model live? I always thought it was a bad idea in EQLive for stats to have almost no impact on combat... and it seems like we could make a better system, if we don't try to mimic live. However, as this is an emulator... I can certainly understand wanting to maintain live compatability.


EDIT: Ok I found an answer to my last question

http://www.eqemulator.net/forums/viewtopic.php?t=12663
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