Hate to bump an old thread, but I would really like to see combat improved.
Is anyone still working on combat enhancements?
As far as Armanthuz's work here... I like it... but if I remember my days on live correctly, I think a 35 min cap is too high. I seem to remember higher level mobs that seemed like I hit only 10-15% of the time.
This code doesn't touch upon damage, but that's something else I would love to see improved, so that AC might finally mean something.
Lastly, how important is it for the combat system to model live? I always thought it was a bad idea in EQLive for stats to have almost no impact on combat... and it seems like we could make a better system, if we don't try to mimic live. However, as this is an emulator... I can certainly understand wanting to maintain live compatability.
EDIT: Ok I found an answer to my last question
http://www.eqemulator.net/forums/viewtopic.php?t=12663