It's still good to bump old threads. i had missed this one in that time.
I'd test it when i have some time, though i'm not an experienced Eq Live player, so ...
Anyway, as dcl said
Quote:
Lastly, how important is it for the combat system to model live? I always thought it was a bad idea in EQLive for stats to have almost no impact on combat...
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This should be left to server ops imho. Some like to model live, others to build a customized world (including game rules).
i humblely suggest writting combat code with parameters, such as #define for the moment, so that it can easily be changed. Setting a AGI_MODIFIER to 0 once in header file is not much work then, and compilers are pretty good at optimising MOD1+MOD2+MOD3 constants, so no overhead
Except for readability, it does not cost to take in account all parameters in the code, even if in the end AGI, DEX, STR ... modifiers are set to 0, as in Live.
'd love to help, but still busy at other things. If you think it's not fair, just P... me off :lol: . T'was just an opinion.