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Old 03-02-2004, 08:25 PM
Turath
Sarnak
 
Join Date: Apr 2003
Posts: 45
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well problem is if the spells are in the players inventory that takes up 2 extra inventoy slots, which leaves casters with not enough slots for the 2 new starting items, backpack* and bandages*

I know what ya mean, scribing the 2 spells is no big deal, but the problem is they take up inventory space which is needed for the new items

and as far as adding a slot id to the starting items to make an item default to a certain slot on character creation wouldn't that also need to be changed in code instead of just adding in that column?
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