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Originally Posted by madgamer2000
edit: Read the FAQ. Not sure how well it would work without the games specific support. The files are less than 25 megs for the prog and some textures though, so someone with a cable/dsl connection or whatnot could maby dl it and see. Just a thought
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The game support is because Discreet is trying to get all the game makers to use their software instead of writing their own editors, viewers, or plug-ins. I am fairly certain that Q3 pak only works with gmax and is not compatible with Worldcraft.
The only reason that I could see that someone would want gmax/dev is that they need more SDK support and ability to write plug-ins, or want to use the game pak distribution method.
The biggest drawback is that if you can't write your own plug-ins then you are stuck with doing OBJ exports, which is okay but not as complete as a full MAX to whatever conversion. The MAX format is proprietary so the closest you can get is 3DS format -- not the same as MAX.
But if the MAX format in gmax is the same as in 3DS Max (as it will e I am sure), then it is not that big of a problem once someone writes a plugin for the big brother software -- but it has to be a legal MAX, not one of the bargain basement Maxs because you can't write plugins for them.