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Old 03-13-2004, 06:35 AM
Windcatcher
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Join Date: Jan 2002
Posts: 1,175
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I don't know if it pertains to this issue, but my server is running Client::EnterWorld() in a different thread for each person playing so the world server doesn't freeze. Potentially this same thing could be done on non-ZP servers. If anyone wants to log in to test it feel free. If the server stays up with no problems I'll release what I have later tonight.

WC

Edit: I did some looking at the code in question and what I'm doing could conceivably be done in the enterworld case block as well, where the above code lives. My understanding is that the world server wants to get the zone ID but the zone server hasn't written it yet. Is this correct?
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