i hope not to cast a shadow on this, but afaik the public code (0.5.3 and 0.5.5) don't check the level diff between group members (i.e. a lvl 1 char can join a lvl 65 group, and vice-versa)
ExpMOD and groupEXPBonus are used to tune exp gain, for global or grouped-only experience (afaik, again).
AILevel is used for tactics in fight, to tell if mob goes frenzy or enraged, hate list changes, and for selecting mob spell casting (cast a debuf, support neighbors, ...). 0 make simplest AI tactics, 6 is most complex (afaik, again).
That's all i know about variables. Maybe somewhere else in the DB ...
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