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Old 04-18-2002, 12:37 PM
Lurker_005
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Join Date: Jan 2002
Location: Tourist town USA
Posts: 1,671
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1) If the spawn does not land on any part of the map (below it or off the edge then it is put at a "safe point" Usually 0,0,0 BUT I have seen spawns grouped at several spots. So it may not be just 1 safe point... you can use #goto to check if a spot is valid. If it isn't you will get sent to a safe spot yourself.

2) well, yes but not always. A bad X or Y could put it off the map or in a hill (below the worlds skin) Use #flymode 1 and then a #goto Z-10 from wher you are to check it out. If you fall below a pre-determined Z level that is when your sent to the safe spot.

3) For the most part, no, at least not how your your question seamed to mean. It is needed to verify spawned content at some point though. Mob heading, Skin, Race, decide if that is really where the mob should be... The easiest way to get valid X Y Z locs is to use ShowEQ to get a spawn log and then cut and paste (or convert) to Drawde's EQSpawns.txt See some of my posts in the dev forum *EDIT: Err... Shawn is moving all the worldbuilder type stuff to it's own forum* for some unedited results from this.

4) Drawde uses a file called eqspawns.txt and it is included with his program EQNPC that takes a single line from eqspawns.txt and creates the needed 5 SQL tables data. Probably the best way is to edit that file, run the program and import the dat to verify it and send a differance file to drawde (what I am doing anyhow)

5)...

6)Using a good text editer (ultraedit) EQNPC and mysql is working pretty good for me.
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