Quote:
Originally Posted by RexChaos
Anyway, back to the AC topic - I'm looking forward to this being implemented... my level 8 ranger was killing mobs that were level 20 because their AC was funked up. Hehe... just not right.
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That's not the code, its the DB. When you have a DB designed for virtually no AC, when it comes into the calculation you find mobs suddenly can't touch you. The values for mindmg and maxdmg have to be adjusted. We made several DB value changes before we felt it was right.
Fair is fair... I'm looking at way way to give mobs AC too. That should make things more interesting.