This is because we don't kknow the exact formulas Sony uses to calculate hp. We estimate what the formula is and are usually close enough its not a big deal but in extreme circuumstances like yours it really messes up ebcause the client calculates the hp radically differently than the server. A more common example of this problem wihtout uber twinked out gear is a lot of people always end up at 95% or so as their maximum hp and can never heal to 100% because the server caluclates their hp as lower than the client does.
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