I played with this a bit more. It definately seems to have something to do with +hp gear. to reproduce this:
#level to 65, attack a mob with no gear on (base hp) when you get down to 0%, you die as expected.
repeat, but this time throw on some +hp items. the more +hp, the more noticable it will be. At first, your health bar will remain constant at 100%, even though youre obviously taking damage. eventually it starts dropping, and sometime before 0% (dependant on how much +hp gear you have on) you unexpectedly die. If half your hp total is from gear, you die with your health bar showing about 50%
If you follow along durring the fight spamming #showstats on yourself, you'll see you hp going down normally the whole time, and you die when they get to 0, as expected. So, the server is obviously doing the calculations correctly, its just that the client's health bar (and inventory screen incidentally) is somehow treated differently.
I'm currently using the default skin - so I see the health bar but no actual numbers, can someone try this with a modded one that displays actual hp instead of just the bar, and see how that reacts?
-nattini
|