The problem with the mobs facing the wrong way was fixed in the latest code. I know its in the perl enabled code fix that Khuong put out, since I added it when I fixed the perl problem.
In addition, I added a feature that when an EVENT_SAY or EVENT_ITEM is triggered, the mob will turn to face you.
Myra uses this feature when world building to turn a mob the way she wants it before saving it to the database, since the mob will turn whether or not there is a quest file for it when you hail it.
