Quote:
Originally Posted by Razzle
Have you thought of adding this to the herbivore/carnivore code?
|
I've something very similar to this -- trees don't age, but the placeholder code is there. I just need a little more time to get that area setup. I'm going to setup age for mobs that modify their bases stats over time too.
They do follow a fairly random seed generation, and lumberjacks in a zone tend to cut them down. I have a ton of screenshots of rather curious things that have happened. :)