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Old 04-20-2002, 06:24 AM
Malevolent
Hill Giant
 
Join Date: Mar 2002
Posts: 171
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Quote:
Originally Posted by Razzle
Have you thought of adding this to the herbivore/carnivore code?
I've something very similar to this -- trees don't age, but the placeholder code is there. I just need a little more time to get that area setup. I'm going to setup age for mobs that modify their bases stats over time too.

They do follow a fairly random seed generation, and lumberjacks in a zone tend to cut them down. I have a ton of screenshots of rather curious things that have happened. :)
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