Quote:
Originally Posted by Gossamer
I too have noticed many mobs 'bunched up' together in zones. I agree that its something to do with under the world mobs. Take Kael for instance. I see 2 mobs out of place and some others are the wrong size. When fixing the size of the other mobs, they either dont fit within the map where they are placed or something cause they bunch up with the others in the safe zone and do not appear where they are supposed to spawn. You can not hit the mobs with your weapon or cast on them when they are bunched up, but you can bash them which usually causes a train if you have the factions in place. Any suggestions on how to go about correcting this?
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Yes, there are some problelms with MoBs bunching up in the same spot. Most of the time this occurs in dungeons which leads me to believe that you are correct in why this is happening. Although you will frequently find smaller bunches (just 2 or 3 MoBs) in outdoor zones.
In the dungeons, this is likely a problem with the coordinate system causing MoBs to all be "teleported to a safe spot" just like what happens to a PC when you pop outside the world.
With the outdoor groups (which usually don't cause any problems. It just makes it less of a hassle to chase things down

), this is probably a problem with either the "MoB spawn logic" (the server thinks it's time to spawn a new MoB at that spot/grid even though the original one wasn't killed) or with the spawn timers/grid setups.
The only way to fix these problems would be to download the packet collector and help gather accurate spawn data. Or, if you're a programmer, you can take a look at the source code and see how the server manages spawns.