Thread: Mob aggro...
View Single Post
  #4  
Old 04-26-2004, 10:53 AM
govtcheeze
Hill Giant
 
Join Date: Mar 2004
Location: South Florida
Posts: 247
Default

http://www.eqemulator.net/forums/viewtopic.php?t=14018

I know a few people have looked at it, but as of yet there is no fix. I actually set all of my mobs to faction = 0 due to the dungeons being unplayable...this does not affect your gaining and losing faction, but it does stop the crazy trains.
__________________
GovtCheeze, Welfare Warrior
"Listen, here's the thing. If you can't spot the sucker in the first half hour at the table, then you ARE the sucker." -- Mike McDermott, Rounders

Developer of the original (circa 2004):
Loots v2.0, bitch!
Faction v1.0, bitch!
Magelo-like clone v0.3, bitch!
Zone geometry and spawn/path viewer, bitch!
Reply With Quote