Well, think about it though.. The server side code is alot less than half of the battle.. The client is alot harder. The server side just needs to define how it responds to the client and interfaces with the data, the client has alot of additional concerns, especially the 3d graphics which are a major pain in the butt if you ask me.. I hate graphics programming.. You spend all day doing matrix multiplies and see how well you like it ! Tranforms on 3 x 3 matricies are not a fun thing. Plus theres a world of graphics that have to be created, sounds, music, etc..
Image and the dev team have done an incredible job, and Im not lessening what theyve done, but in a year the server side code might be at a release point for a unique MMORPG, but there is a whole world of client side programming that would need to be done, and that would be the tougher of the 2 pieces. I agree though, to truly produce a true MMORPG, it would require major funding. There have been some interesting attempts at open source MMORPG's, but they have been very primitive so far (though some are great fun).
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