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Old 05-06-2004, 12:14 AM
rizzen04
Hill Giant
 
Join Date: Apr 2004
Location: The Overthere
Posts: 123
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Quote:
just remove the +size thing, that's what is making mobs spawning in the air and swimming
Ok so it should then read:

ns->spawn.z = FloatToEQ19(z_pos);//((sint32)z_pos)<<3;

correct?
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