I was kinda bored last night and started adding ac to mobs in the database. After pulling all my hair out, I figured I'd do it the lazy way (and probably the wrong way... my C++ knowlage is pretty gimp).
Anyhow, I used some randomish number based on the level of the npc to auto-give ac if the ac in the db was 0. I dont know if it works correctly or not... either way... it does show the ac in #showstats.
At line 189ish in mob.cpp I used:
Code:
if(in_ac == 0)
AC = ((level*level)/1.75) + 15;
else
AC = in_ac;
Numbers are just rough... Hope it helps.