randomness
Nice thing about random, you actually set your loot randomness and what not within your own servers. I am a fan of randomness, but I am not a fan of the AC. 150+ hours camping him, not one drop. Because of EQ's integral design, you need randomness to increase difficulty. However, it doesn't need to be seemingly impossible!
Actually, right now I have an idea formulating for my server. What is it? Well it isn't original or anything, basically old EQ on speed. People always say that old EQ would have been cooler if some issues were resolved. I hear that all the time, and I agree. My plans are to make quests relatively easy, and the results well worth while.. My emulation will hopefully capture a lot of what original EQ does, but speed up the process a hundred times faster. Example, level 60 will probably only take you 2 to 5 days playing time. Quests will have randomness involved, but by no means 150+ hours. I'd say 5 hours max, and that's like your epic. With the quests included, I want you to be able to play on my server for a week and pretty much do it all for your class\level. Then you just make a new character, or go around and help newbies or whatever you want like a trophy walking around.
Well enough blabber, i'm just saying that randomness is good if it's not obserd.
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