Thanks to the incredible good work of Dspirit an Mlan who got us the opcodes and Kathgar who described the changed packet to me, I think we may have a breakthrough...
change these opcodes in eq_opcodes.h to the values shown:
Code:
#define OP_RespondAA 0x01e9
#define OP_SendAAStats 0x01c8
#define OP_AAAction 0x01e8
in eq_packet_structs.h change
Code:
struct PlayerAA_Struct {
/* 0 */ uint16 unknown0;
union {
uint16 unnamed[17];
struct {
/* 1 */ uint16 innate_strength;
/* 2 */ uint16 innate_stamina;
/* 3 */ uint16 innate_agility;
/* 4 */ uint16 innate_dexterity;
/* 5 */ uint16 innate_intelligence;
/* 6 */ uint16 innate_wisdom;
/* 7 */ uint16 innate_charisma;
/* 8 */ uint16 innate_fire_protection;
/* 9 */ uint16 innate_cold_protection;
/* 10 */ uint16 innate_magic_protection;
/* 11 */ uint16 innate_poison_protection;
/* 12 */ uint16 innate_disease_protection;
/* 13 */ uint16 innate_run_speed;
/* 14 */ uint16 innate_regeneration;
/* 15 */ uint16 innate_metabolism;
/* 16 */ uint16 innate_lung_capacity;
/* 17 */ uint16 first_aid;
} named;
} general_skills;
union {
uint16 unnamed[17];
struct {
/* 18 */ uint16 healing_adept;
/* 19 */ uint16 healing_gift;
/* 20 */ uint16 spell_casting_mastery;
/* 21 */ uint16 spell_casting_reinforcement;
/* 22 */ uint16 mental_clarity;
/* 23 */ uint16 spell_casting_fury;
/* 24 */ uint16 chanelling_focus;
/* 25 */ uint16 spell_casting_subtlety;
/* 26 */ uint16 spell_casting_expertise;
/* 27 */ uint16 spell_casting_deftness;
/* 28 */ uint16 natural_durability;
/* 29 */ uint16 natural_healing;
/* 30 */ uint16 combat_fury;
/* 31 */ uint16 fear_resistance;
/* 32 */ uint16 finishing_blow;
/* 33 */ uint16 combat_stability;
/* 34 */ uint16 combat_agility;
} named;
} archetype_skills;
union {
uint16 unnamed[93];
struct {
/* 35 */ uint16 mass_group_buff; // All group-buff-casting classes(?)
// ===== Cleric =====
/* 36 */ uint16 divine_resurrection;
/* 37 */ uint16 innate_invis_to_undead; // cleric, necromancer
/* 38 */ uint16 celestial_regeneration;
/* 39 */ uint16 bestow_divine_aura;
/* 40 */ uint16 turn_undead;
/* 41 */ uint16 purify_soul;
// ===== Druid =====
/* 42 */ uint16 quick_evacuation; // wizard, druid
/* 43 */ uint16 exodus; // wizard, druid
/* 44 */ uint16 quick_damage; // wizard, druid
/* 45 */ uint16 enhanced_root; // druid
/* 46 */ uint16 dire_charm; // enchanter, druid, necromancer
// ===== Shaman =====
/* 47 */ uint16 cannibalization;
/* 48 */ uint16 quick_buff; // shaman, enchanter
/* 49 */ uint16 alchemy_mastery;
/* 50 */ uint16 rabid_bear;
// ===== Wizard =====
/* 51 */ uint16 mana_burn;
/* 52 */ uint16 improved_familiar;
/* 53 */ uint16 nexus_gate;
// ===== Enchanter =====
/* 54 */ uint16 unknown54;
/* 55 */ uint16 permanent_illusion;
/* 56 */ uint16 jewel_craft_mastery;
/* 57 */ uint16 gather_mana;
// ===== Mage =====
/* 58 */ uint16 mend_companion; // mage, necromancer
/* 59 */ uint16 quick_summoning;
/* 60 */ uint16 frenzied_burnout;
/* 61 */ uint16 elemental_form_fire;
/* 62 */ uint16 elemental_form_water;
/* 63 */ uint16 elemental_form_earth;
/* 64 */ uint16 elemental_form_air;
/* 65 */ uint16 improved_reclaim_energy;
/* 66 */ uint16 turn_summoned;
/* 67 */ uint16 elemental_pact;
// ===== Necromancer =====
/* 68 */ uint16 life_burn;
/* 69 */ uint16 dead_mesmerization;
/* 70 */ uint16 fearstorm;
/* 71 */ uint16 flesh_to_bone;
/* 72 */ uint16 call_to_corpse;
// ===== Paladin =====
/* 73 */ uint16 divine_stun;
/* 74 */ uint16 improved_lay_of_hands;
/* 75 */ uint16 slay_undead;
/* 76 */ uint16 act_of_valor;
/* 77 */ uint16 holy_steed;
/* 78 */ uint16 fearless; // paladin, shadowknight
/* 79 */ uint16 two_hand_bash; // paladin, shadowknight
// ===== Ranger =====
/* 80 */ uint16 innate_camouflage; // ranger, druid
/* 81 */ uint16 ambidexterity; // all "dual-wield" users
/* 82 */ uint16 archery_mastery; // ranger
/* 83 */ uint16 unknown83;
/* 84 */ uint16 endless_quiver; // ranger
// ===== Shadow Knight =====
/* 85 */ uint16 unholy_steed;
/* 86 */ uint16 improved_harm_touch;
/* 87 */ uint16 leech_touch;
/* 88 */ uint16 unknown88;
/* 89 */ uint16 soul_abrasion;
// ===== Bard =====
/* 90 */ uint16 instrument_mastery;
/* 91 */ uint16 unknown91;
/* 92 */ uint16 unknown92;
/* 93 */ uint16 unknown93;
/* 94 */ uint16 jam_fest;
/* 95 */ uint16 unknown95;
/* 96 */ uint16 unknown96;
// ===== Monk =====
/* 97 */ uint16 critical_mend;
/* 98 */ uint16 purify_body;
/* 99 */ uint16 unknown99;
/* 100 */ uint16 rapid_feign;
/* 101 */ uint16 return_kick;
// ===== Rogue =====
/* 102 */ uint16 escape;
/* 103 */ uint16 poison_mastery;
/* 104 */ uint16 double_riposte; // all "riposte" users
/* 105 */ uint16 unknown105;
/* 106 */ uint16 unknown106;
/* 107 */ uint16 purge_poison; // rogue
// ===== Warrior =====
/* 108 */ uint16 flurry;
/* 109 */ uint16 rampage;
/* 110 */ uint16 area_taunt;
/* 111 */ uint16 warcry;
/* 112 */ uint16 bandage_wound;
// ===== (Other) =====
/* 113 */ uint16 spell_casting_reinforcement_mastery; // all "pure" casters
/* 114 */ uint16 unknown114;
/* 115 */ uint16 extended_notes; // bard
/* 116 */ uint16 dragon_punch; // monk
/* 117 */ uint16 strong_root; // wizard
/* 118 */ uint16 singing_mastery; // bard
/* 119 */ uint16 body_and_mind_rejuvenation; // paladin, ranger, bard
/* 120 */ uint16 physical_enhancement; // paladin, ranger, bard
/* 121 */ uint16 adv_trap_negotiation; // rogue, bard
/* 122 */ uint16 acrobatics; // all "safe-fall" users
/* 123 */ uint16 scribble_notes; // bard
/* 124 */ uint16 chaotic_stab; // rogue
/* 125 */ uint16 pet_discipline; // all pet classes except enchanter
/* 126 */ uint16 unknown126;
/* 127 */ uint16 unknown127;
/* 128 */ uint16 unknown128;
} named;
} class_skills;
union {
uint16 unnamed[18];
struct {
/* 129 */ uint16 advanced_innate_strength;
/* 130 */ uint16 advanced_innate_stamina;
/* 131 */ uint16 advanced_innate_agility;
/* 132 */ uint16 advanced_innate_dexterity;
/* 133 */ uint16 advanced_innate_intelligence;
/* 134 */ uint16 advanced_innate_wisdom;
/* 135 */ uint16 advanced_innate_charisma;
/* 136 */ uint16 warding_of_solusek;
/* 137 */ uint16 blessing_of_eci;
/* 138 */ uint16 marrs_protection;
/* 139 */ uint16 shroud_of_the_faceless;
/* 140 */ uint16 bertoxxulous_gift;
/* 141 */ uint16 new_tanaan_crafting_mastery;
/* 142 */ uint16 planar_power;
/* 143 */ uint16 planar_durability;
} named;
} pop_advance;
union {
uint16 unnamed[14];
struct {
/* 144 */ uint16 unknown144;
/* 145 */ uint16 unknown145;
/* 146 */ uint16 unknown146;
/* 147 */ uint16 unknown147;
/* 148 */ uint16 coup_de_grace;
/* 149 */ uint16 fury_of_the_ages;
/* 150 */ uint16 unknown150;
/* 151 */ uint16 lightning_reflexes;
/* 152 */ uint16 innate_defense;
/* 153 */ uint16 unknown153;
/* 154 */ uint16 unknown154;
/* 155 */ uint16 unknown155;
/* 156 */ uint16 unknown156;
/* 157 */ uint16 unknown157;
/* 158 */ uint16 unknown158;
/* 159 */ uint16 unknown159;
/* 160 */ uint16 unknown160;
/* 161 */ uint16 unknown161;
/* 162 */ uint16 unknown162;
/* 163 */ uint16 unknown163;
/* 164 */ uint16 unknown164;
/* 165 */ uint16 unknown165;
/* 166 */ uint16 hasty_exit;
/* 167 */ uint16 unknown167;
/* 168 */ uint16 unknown168;
/* 169 */ uint16 unknown169;
/* 170 */ uint16 unknown170;
/* 171 */ uint16 unknown171;
/* 172 */ uint16 unknown172;
/* 173 */ uint16 unknown173;
/* 174 */ uint16 unknown174;
/* 175 */ uint16 unknown175;
/* 176 */ uint16 unknown176;
/* 177 */ uint16 unknown177;
/* 178 */ uint16 unknown178;
/* 179 */ uint16 unknown179;
/* 180 */ uint16 unknown180;
/* 181 */ uint16 unknown181;
/* 182 */ uint16 unknown182;
/* 183 */ uint16 unknown183;
/* 184 */ uint16 unknown184;
/* 185 */ uint16 unknown185;
/* 186 */ uint16 unknown186;
/* 187 */ uint16 unknown187;
/* 188 */ uint16 unknown188;
/* 189 */ uint16 unknown189;
/* 190 */ uint16 unknown190;
/* 191 */ uint16 unknown191;
/* 192 */ uint16 unknown192;
/* 193 */ uint16 unknown193;
/* 194 */ uint16 unknown194;
/* 195 */ uint16 unknown195;
/* 196 */ uint16 unknown196;
/* 197 */ uint16 unknown197;
/* 198 */ uint16 unknown198;
/* 199 */ uint16 unknown199;
/* 200 */ uint16 unknown200;
/* 201 */ uint16 unknown201;
/* 202 */ uint16 unknown202;
/* 203 */ uint16 unknown203;
/* 204 */ uint16 unknown204;
/* 205 */ uint16 unknown205;
/* 206 */ uint16 unknown206;
/* 207 */ uint16 unknown207;
/* 208 */ uint16 unknown208;
/* 209 */ uint16 unknown209;
/* 210 */ uint16 unknown210;
/* 211 */ uint16 unknown211;
/* 212 */ uint16 unknown212;
/* 213 */ uint16 unknown213;
/* 214 */ uint16 unknown214;
/* 215 */ uint16 unknown215;
/* 216 */ uint16 unknown216;
/* 217 */ uint16 unknown217;
/* 218 */ uint16 unknown218;
/* 219 */ uint16 unknown219;
/* 220 */ uint16 unknown220;
} named;
} pop_ability;
};
to
Code:
struct PlayerAA_Struct {
// /* 0 */ uint16 unknown0;
union {
uint8 unnamed[17];
struct {
/* 1 */ uint8 innate_strength;
/* 2 */ uint8 innate_stamina;
/* 3 */ uint8 innate_agility;
/* 4 */ uint8 innate_dexterity;
/* 5 */ uint8 innate_intelligence;
/* 6 */ uint8 innate_wisdom;
/* 7 */ uint8 innate_charisma;
/* 8 */ uint8 innate_fire_protection;
/* 9 */ uint8 innate_cold_protection;
/* 10 */ uint8 innate_magic_protection;
/* 11 */ uint8 innate_poison_protection;
/* 12 */ uint8 innate_disease_protection;
/* 13 */ uint8 innate_run_speed;
/* 14 */ uint8 innate_regeneration;
/* 15 */ uint8 innate_metabolism;
/* 16 */ uint8 innate_lung_capacity;
/* 17 */ uint8 first_aid;
} named;
} general_skills;
union {
uint8 unnamed[17];
struct {
/* 18 */ uint8 healing_adept;
/* 19 */ uint8 healing_gift;
/* 20 */ uint8 spell_casting_mastery;
/* 21 */ uint8 spell_casting_reinforcement;
/* 22 */ uint8 mental_clarity;
/* 23 */ uint8 spell_casting_fury;
/* 24 */ uint8 chanelling_focus;
/* 25 */ uint8 spell_casting_subtlety;
/* 26 */ uint8 spell_casting_expertise;
/* 27 */ uint8 spell_casting_deftness;
/* 28 */ uint8 natural_durability;
/* 29 */ uint8 natural_healing;
/* 30 */ uint8 combat_fury;
/* 31 */ uint8 fear_resistance;
/* 32 */ uint8 finishing_blow;
/* 33 */ uint8 combat_stability;
/* 34 */ uint8 combat_agility;
} named;
} archetype_skills;
union {
uint8 unnamed[94];
struct {
/* 35 */ uint8 mass_group_buff; // All group-buff-casting classes(?)
// ===== Cleric =====
/* 36 */ uint8 divine_resurrection;
/* 37 */ uint8 innate_invis_to_undead; // cleric, necromancer
/* 38 */ uint8 celestial_regeneration;
/* 39 */ uint8 bestow_divine_aura;
/* 40 */ uint8 turn_undead;
/* 41 */ uint8 purify_soul;
// ===== Druid =====
/* 42 */ uint8 quick_evacuation; // wizard, druid
/* 43 */ uint8 exodus; // wizard, druid
/* 44 */ uint8 quick_damage; // wizard, druid
/* 45 */ uint8 enhanced_root; // druid
/* 46 */ uint8 dire_charm; // enchanter, druid, necromancer
// ===== Shaman =====
/* 47 */ uint8 cannibalization;
/* 48 */ uint8 quick_buff; // shaman, enchanter
/* 49 */ uint8 alchemy_mastery;
/* 50 */ uint8 rabid_bear;
// ===== Wizard =====
/* 51 */ uint8 mana_burn;
/* 52 */ uint8 improved_familiar;
/* 53 */ uint8 nexus_gate;
// ===== Enchanter =====
/* 54 */ uint8 unknown54;
/* 55 */ uint8 permanent_illusion;
/* 56 */ uint8 jewel_craft_mastery;
/* 57 */ uint8 gather_mana;
// ===== Mage =====
/* 58 */ uint8 mend_companion; // mage, necromancer
/* 59 */ uint8 quick_summoning;
/* 60 */ uint8 frenzied_burnout;
/* 61 */ uint8 elemental_form_fire;
/* 62 */ uint8 elemental_form_water;
/* 63 */ uint8 elemental_form_earth;
/* 64 */ uint8 elemental_form_air;
/* 65 */ uint8 improved_reclaim_energy;
/* 66 */ uint8 turn_summoned;
/* 67 */ uint8 elemental_pact;
// ===== Necromancer =====
/* 68 */ uint8 life_burn;
/* 69 */ uint8 dead_mesmerization;
/* 70 */ uint8 fearstorm;
/* 71 */ uint8 flesh_to_bone;
/* 72 */ uint8 call_to_corpse;
// ===== Paladin =====
/* 73 */ uint8 divine_stun;
/* 74 */ uint8 improved_lay_of_hands;
/* 75 */ uint8 slay_undead;
/* 76 */ uint8 act_of_valor;
/* 77 */ uint8 holy_steed;
/* 78 */ uint8 fearless; // paladin, shadowknight
/* 79 */ uint8 two_hand_bash; // paladin, shadowknight
// ===== Ranger =====
/* 80 */ uint8 innate_camouflage; // ranger, druid
/* 81 */ uint8 ambidexterity; // all "dual-wield" users
/* 82 */ uint8 archery_mastery; // ranger
/* 83 */ uint8 unknown83;
/* 84 */ uint8 endless_quiver; // ranger
// ===== Shadow Knight =====
/* 85 */ uint8 unholy_steed;
/* 86 */ uint8 improved_harm_touch;
/* 87 */ uint8 leech_touch;
/* 88 */ uint8 unknown88;
/* 89 */ uint8 soul_abrasion;
// ===== Bard =====
/* 90 */ uint8 instrument_mastery;
/* 91 */ uint8 unknown91;
/* 92 */ uint8 unknown92;
/* 93 */ uint8 unknown93;
/* 94 */ uint8 jam_fest;
/* 95 */ uint8 unknown95;
/* 96 */ uint8 unknown96;
// ===== Monk =====
/* 97 */ uint8 critical_mend;
/* 98 */ uint8 purify_body;
/* 99 */ uint8 unknown99;
/* 100 */ uint8 rapid_feign;
/* 101 */ uint8 return_kick;
// ===== Rogue =====
/* 102 */ uint8 escape;
/* 103 */ uint8 poison_mastery;
/* 104 */ uint8 double_riposte; // all "riposte" users
/* 105 */ uint8 unknown105;
/* 106 */ uint8 unknown106;
/* 107 */ uint8 purge_poison; // rogue
// ===== Warrior =====
/* 108 */ uint8 flurry;
/* 109 */ uint8 rampage;
/* 110 */ uint8 area_taunt;
/* 111 */ uint8 warcry;
/* 112 */ uint8 bandage_wound;
// ===== (Other) =====
/* 113 */ uint8 spell_casting_reinforcement_mastery; // all "pure" casters
/* 114 */ uint8 unknown114;
/* 115 */ uint8 extended_notes; // bard
/* 116 */ uint8 dragon_punch; // monk
/* 117 */ uint8 strong_root; // wizard
/* 118 */ uint8 singing_mastery; // bard
/* 119 */ uint8 body_and_mind_rejuvenation; // paladin, ranger, bard
/* 120 */ uint8 physical_enhancement; // paladin, ranger, bard
/* 121 */ uint8 adv_trap_negotiation; // rogue, bard
/* 122 */ uint8 acrobatics; // all "safe-fall" users
/* 123 */ uint8 scribble_notes; // bard
/* 124 */ uint8 chaotic_stab; // rogue
/* 125 */ uint8 pet_discipline; // all pet classes except enchanter
/* 126 */ uint8 unknown126;
/* 127 */ uint8 unknown127;
/* 128 */ uint8 unknown128;
} named;
} class_skills;
union {
uint8 unnamed[15];
struct {
/* 129 */ uint8 advanced_innate_strength;
/* 130 */ uint8 advanced_innate_stamina;
/* 131 */ uint8 advanced_innate_agility;
/* 132 */ uint8 advanced_innate_dexterity;
/* 133 */ uint8 advanced_innate_intelligence;
/* 134 */ uint8 advanced_innate_wisdom;
/* 135 */ uint8 advanced_innate_charisma;
/* 136 */ uint8 warding_of_solusek;
/* 137 */ uint8 blessing_of_eci;
/* 138 */ uint8 marrs_protection;
/* 139 */ uint8 shroud_of_the_faceless;
/* 140 */ uint8 bertoxxulous_gift;
/* 141 */ uint8 new_tanaan_crafting_mastery;
/* 142 */ uint8 planar_power;
/* 143 */ uint8 planar_durability;
} named;
} pop_advance;
union {
uint8 unnamed[77];
struct {
/* 144 */ uint8 unknown144;
/* 145 */ uint8 unknown145;
/* 146 */ uint8 unknown146;
/* 147 */ uint8 unknown147;
/* 148 */ uint8 coup_de_grace;
/* 149 */ uint8 fury_of_the_ages;
/* 150 */ uint8 unknown150;
/* 151 */ uint8 lightning_reflexes;
/* 152 */ uint8 innate_defense;
/* 153 */ uint8 unknown153;
/* 154 */ uint8 unknown154;
/* 155 */ uint8 unknown155;
/* 156 */ uint8 unknown156;
/* 157 */ uint8 unknown157;
/* 158 */ uint8 unknown158;
/* 159 */ uint8 unknown159;
/* 160 */ uint8 unknown160;
/* 161 */ uint8 unknown161;
/* 162 */ uint8 unknown162;
/* 163 */ uint8 unknown163;
/* 164 */ uint8 unknown164;
/* 165 */ uint8 unknown165;
/* 166 */ uint8 hasty_exit;
/* 167 */ uint8 unknown167;
/* 168 */ uint8 unknown168;
/* 169 */ uint8 unknown169;
/* 170 */ uint8 unknown170;
/* 171 */ uint8 unknown171;
/* 172 */ uint8 unknown172;
/* 173 */ uint8 unknown173;
/* 174 */ uint8 unknown174;
/* 175 */ uint8 unknown175;
/* 176 */ uint8 unknown176;
/* 177 */ uint8 unknown177;
/* 178 */ uint8 unknown178;
/* 179 */ uint8 unknown179;
/* 180 */ uint8 unknown180;
/* 181 */ uint8 unknown181;
/* 182 */ uint8 unknown182;
/* 183 */ uint8 unknown183;
/* 184 */ uint8 unknown184;
/* 185 */ uint8 unknown185;
/* 186 */ uint8 unknown186;
/* 187 */ uint8 unknown187;
/* 188 */ uint8 unknown188;
/* 189 */ uint8 unknown189;
/* 190 */ uint8 unknown190;
/* 191 */ uint8 unknown191;
/* 192 */ uint8 unknown192;
/* 193 */ uint8 unknown193;
/* 194 */ uint8 unknown194;
/* 195 */ uint8 unknown195;
/* 196 */ uint8 unknown196;
/* 197 */ uint8 unknown197;
/* 198 */ uint8 unknown198;
/* 199 */ uint8 unknown199;
/* 200 */ uint8 unknown200;
/* 201 */ uint8 unknown201;
/* 202 */ uint8 unknown202;
/* 203 */ uint8 unknown203;
/* 204 */ uint8 unknown204;
/* 205 */ uint8 unknown205;
/* 206 */ uint8 unknown206;
/* 207 */ uint8 unknown207;
/* 208 */ uint8 unknown208;
/* 209 */ uint8 unknown209;
/* 210 */ uint8 unknown210;
/* 211 */ uint8 unknown211;
/* 212 */ uint8 unknown212;
/* 213 */ uint8 unknown213;
/* 214 */ uint8 unknown214;
/* 215 */ uint8 unknown215;
/* 216 */ uint8 unknown216;
/* 217 */ uint8 unknown217;
/* 218 */ uint8 unknown218;
/* 219 */ uint8 unknown219;
/* 220 */ uint8 unknown220;
} named;
} pop_ability;
union {
uint8 unnamed[89];
struct {
/* 221 */ uint8 unknown221;
/* 222 */ uint8 unknown222;
/* 223 */ uint8 unknown223;
/* 224 */ uint8 unknown224;
/* 225 */ uint8 unknown225;
/* 226 */ uint8 unknown226;
/* 227 */ uint8 unknown227;
/* 228 */ uint8 unknown228;
/* 229 */ uint8 unknown229;
/* 230 */ uint8 unknown230;
/* 231 */ uint8 unknown231;
/* 232 */ uint8 unknown232;
/* 233 */ uint8 unknown233;
/* 234 */ uint8 unknown234;
/* 235 */ uint8 unknown235;
/* 236 */ uint8 unknown236;
/* 237 */ uint8 unknown237;
/* 238 */ uint8 unknown238;
/* 239 */ uint8 unknown239;
/* 240 */ uint8 unknown240;
/* 241 */ uint8 unknown241;
/* 242 */ uint8 unknown242;
/* 243 */ uint8 unknown243;
/* 244 */ uint8 unknown244;
/* 245 */ uint8 unknown245;
/* 246 */ uint8 unknown246;
/* 247 */ uint8 unknown247;
/* 248 */ uint8 unknown248;
/* 249 */ uint8 unknown249;
/* 250 */ uint8 unknown250;
/* 251 */ uint8 unknown251;
/* 252 */ uint8 unknown252;
/* 253 */ uint8 unknown253;
/* 254 */ uint8 unknown254;
/* 255 */ uint8 unknown255;
/* 256 */ uint8 unknown256;
/* 257 */ uint8 unknown257;
/* 258 */ uint8 unknown258;
/* 259 */ uint8 unknown259;
/* 260 */ uint8 unknown260;
/* 261 */ uint8 unknown261;
/* 262 */ uint8 unknown262;
/* 263 */ uint8 unknown263;
/* 264 */ uint8 unknown264;
/* 265 */ uint8 unknown265;
/* 266 */ uint8 unknown266;
/* 267 */ uint8 unknown267;
/* 268 */ uint8 unknown268;
/* 269 */ uint8 unknown269;
/* 270 */ uint8 unknown270;
/* 271 */ uint8 unknown271;
/* 272 */ uint8 unknown272;
/* 273 */ uint8 unknown273;
/* 274 */ uint8 unknown274;
/* 275 */ uint8 unknown275;
/* 276 */ uint8 unknown276;
/* 277 */ uint8 unknown277;
/* 278 */ uint8 unknown278;
/* 279 */ uint8 unknown279;
/* 280 */ uint8 unknown280;
/* 281 */ uint8 unknown281;
/* 282 */ uint8 unknown282;
/* 283 */ uint8 unknown283;
/* 284 */ uint8 unknown284;
/* 285 */ uint8 unknown285;
/* 286 */ uint8 unknown286;
/* 287 */ uint8 unknown287;
/* 288 */ uint8 unknown288;
/* 289 */ uint8 unknown289;
/* 290 */ uint8 unknown290;
/* 291 */ uint8 unknown291;
/* 292 */ uint8 unknown292;
/* 293 */ uint8 unknown293;
/* 294 */ uint8 unknown294;
/* 295 */ uint8 unknown295;
/* 296 */ uint8 unknown296;
/* 297 */ uint8 unknown297;
/* 298 */ uint8 unknown298;
/* 299 */ uint8 unknown299;
/* 300 */ uint8 unknown300;
/* 301 */ uint8 unknown301;
/* 302 */ uint8 unknown302;
/* 303 */ uint8 unknown303;
/* 304 */ uint8 unknown304;
/* 305 */ uint8 unknown305;
/* 306 */ uint8 unknown306;
/* 307 */ uint8 unknown307;
/* 308 */ uint8 unknown308;
/* 309 */ uint8 unknown309;
} named;
} god_ability;
};
compile (might as well do a rebuild all) and test away..
it isn't perfect, but the more testing that is done, the better we can make it..
Big BIG thanks to Dspirit, Mllan and Kathgar!