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i dont see what the point of this thread is.. an old world server is to hard to make? an old world server wont have enuf content?? it wouldnt be as fun as back in the day?? eqemu doesnt have the tools to remake the real everquest?? whats the point wiz??
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If you don't get the point, you probably should re-read the initial post. But very well, I will take it again.
The dream of EQclassic, and the frenzy over EQclassic that many people have shown is most of all an empty dream. A server that is purely EQclassic will not hold any interest because EQclassic does not contain a worthwhile high end game and in reality, far from everyone will enjoy getting derv rings in nro again, once the novelty of "old school" wears off. If you want to make a successful server, you will need to do something else than just rip off an existing game. I don't think WR is more fun than EQlive was the first time around, but EQlive mostly was fun because it was the first time around. AC2 is pretty similar to what EQlive was back then. All casual-play directed, no endgame. AC2 flopped. EQclassic was not the godly, beat-it-all game you imagine.
I provided a good amount of logical backing for this point. You didn't even bother to try and debunk them, you just brought up WR and tried to attack it instead, whereas I had not even mentioned or tried to promote my own server. If you can explain how you will keep the interest of a playerbase limited to PoHate, PoFear, PoAir and Vox/Nagafen, feel free to do so. But constantly stating "do you think u can make a better game than EQclassic? FOOL" is not arguing, it's blind belief. If you're going to question my arguing, we could take a look at your own initial post.
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you really seem to think eq classic was good because we were new to it. thats not what were trying to bring back. were trying to bring back 'the vision' tm, get rid of awfull eqlive team content etc.
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Unfortunately, because of the current client versions and little game perks -
you won't. The Vision's primary and absolutely most golden rule was -You do not know-. You do not know what your skills are, what your mana are, if that red mob is doable or way too deep red, what actually spawns in that room in that dungeon, what will happen if you follow through the dialogue of that Highkeep NPC. It was the enemy of little floating expression marks that defined "Hey! You! I have a quest! Hello! I only spawn in this world to stand around and give you a quest! I have no realistical or story-enchancing existance!" cue WoW and Wayfarer's Brotherhood. You can't relive the vision with in-game maps. You can't relive the vision in a world that is explored in to its very tiniest component.
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why cant we relive the old days? you dont think it will be a challenge? all content been spit thru? well lvl 20 used to be a challenge and it can be again.. whens the last time you tried to take on black burrow in a group of newbs in cloth and rusty weapons?
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Unrelated appeal to nostalgia. Noone said you couldn't, I only said why in the end, it's not going to work out, and won't last beyond the initial "oh my god I died to tranix darkpaw this is so cool"
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why cant magic items be leet again?
why cant a giant snake fang be a decent lowbie piercer, or why cant a warrior gawk at a minotaur axe again
why cant walking to highhold for a sharpening stone be worth your time again?
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Unrelated appeal to nostalgia. The items in themselves do not have some magical fun-value that will make your gaming experience great because they well, have shitty stats.
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i dont know why you cant relive the old days, but i sure can if the servers there. theres plenty of content you havent expierenced in the old world. you and probly most people who posted here never did any quests besides the newbie quest armor and their epic. maybe cb belts if they were a elf lol. play a new race and talk to your guildleader, walk through your city, talk to a random npc, complete a random quest and have the outcome be worth your time and the reward not trivialized by another dev teams content .. circle of elements changes npcs names, keywords, and even adds twists to the most popular quests so there not over done- and if a kunark came out it would have to be totaly reworked to not trivialize content like it did.
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Again, primarily an appeal to nostalgia. Makes one half-valid point, that lots of people didn't play back then, but it's moot if you just go take a look-see at
www.allakhazam.com. You change NPC names and keywords? That's a good start, but you're going to need to do more than that to keep interest at level 50.
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theres no point in the custom servers, original eq content is gold, you cant fuck with it, i mean, when you play WR, you dont give a shit about the lore or setting and dont really care why we all start in erudin or thurg, because its still just erudin and thurg were still playing eq, but the zone connections are fuxd.
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Completely unbacked and unnecessary attack that carries the argumental value of "my wang is bigger than yours" without even pulling down your pants to give a demonstration. Return when you can explain
why EQclassic was such an awesomealiciousoverthetop experience without appeals to tradition, emotion, or nostalgia.
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GL on trying to make something better than pre-kunark eq...
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Fairly unrelated and unbacked glorification.
You provided one-half assed display of logic throughout your entire initial post. The rest was emotional mumbo jumbo.