I still dont see the point wiz. Make it alittle more clear for me.
Is the point: A pre-kunark server wouldnt have enough content? cause thats mostly what im seeing
well i just dont know about that =/ im expecting the level to 50 to feel like a grind all over again, and i mean a hardcore grind where you prove your worhty of the next lvl not the brainless grind to 50 today. im expecting it to be like old days where half the days your group ends the day with negative expierence.
and i dont know about your expierence, but to me going in plane of hate was barly worth it we got pwned so hard. Even later PoFear i got owned with a full group of lvl 50's, to me theres tons of content out there to keep us busy, we probly wouldnt see planar armor on the server for a good few months. the content lasted me back then and i didnt even see it all.
i think if anything it would be to hardcore for all the newbs used to leveling now, especially if hell lvls, lvl 1 corpse runs, no soul binder npcs, no maps no find no teleports no newbie quest gear came back
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far from everyone will enjoy getting derv rings in nro again, once the novelty of "old school" wears off.
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why do you say that? you think they would rather have derv rings be obsolete? why do you call it a novelty?? would you rather have what the eqlive team has created??
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If you want to make a successful server, you will need to do something else than just rip off an existing game.
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Your the one trying to rip off eq. Were trying to recreate the eq we havent played in 4 years, and we kno it. You cant take eq, and make a better game than eq thats not even on norrath, we know were stil playing eq, its just not fun IMO. but we can upgrade norrath, make whats already there better. seems alot more realistic than making a new game to me, because in the end its really just another eq server but whacked out, and not the quality of everquest
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You can't relive the vision in a world that is explored in to its very tiniest component.
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not everyone has explored every inch of norrath, and no ones forcing you to look at allakazam, so speak for yourself.
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why cant magic items be leet again?
why cant a giant snake fang be a decent lowbie piercer, or why cant a warrior gawk at a minotaur axe again
why cant walking to highhold for a sharpening stone be worth your time again?
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Unrelated appeal to nostalgia. The items in themselves do not have some magical fun-value that will make your gaming experience great because they well, have shitty stats.
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No. They dont have shitty stats. They are ubar, and an accomplishment to aquire. Unlike in eqlive. That is the point.
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Return when you can explain why EQclassic was such an awesomealiciousoverthetop experience without appeals to tradition, emotion, or nostalgia.
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What is it you want me to explain? why eqclassic is better than eqlive? why its more worth while to create a pre-kunark remake than trying to create a new game? why eq classic had better gameplay than any other mmorpg since? i dont think i need to
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You provided one-half assed display of logic throughout your entire initial post. The rest was emotional mumbo jumbo.
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well since that is untrue, i will now post every bit of logic i tried to communicate to you in my last post.
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no classic server has ever even been playable yet
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What would be the point in playing on a server where you cant click on a stone and go to the other side of Norrath, when you can on another server ?
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you just explained the point.
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we havent played everquest, the REAL everqeust in 4 years. if the server came around you kno you would play it..
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if they brought back the old game just like it was back then, why wouldnt it be as fun? ok its opinion and maybe it wouldnt be as fun for you beccause your a freak and eq was your first mmog and you want to be a newbie again or something.. but playing on an old world server, with old world gameplay and content and mechanics is the best it can freaking get.
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khan-
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Nothing is immortal in life Bbum, my best moments in life was my first times,
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ok, stop there, EQ WAS NOT GOOD BECAUSE YOU THINK I WAS SOME MMOG VIRGIN. eq was better than eqlive and other modern mmorpgs because it of gameplay mechanics, deep lore and its hardcore challenge.
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An example would be Black and White TV, my grand'ma watched it, it was the first TV, only one channel, she loved it, but now, she is watcher 16/9 color TV with Pro Logic and 350+ channels, evolution
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that is a one bad example. New tvs pwn ur grandma's tvs. but eqlive doesnt pwn shit, it evolved into crap.
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If you didn't understand what i was getting at, lets just put it like this. "No matter how hard you try, it won't work, its not worth it, old stuff has long since turned old, its the new and improved storys, quests that are in demand, thats why SoE releases expansions, although they all suck now, but still its to keep the place alive.
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thats what i think to, but just because they have to add more content does not mean they have to trivialize old content, noob the game up by killing gameplay mechanics and kill the old zones lets face it, the eqlive team didnt know what they were doing.
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I nearly quit leveling and merely played the game to sit in PoK and talk to friends I had made. It was sad....
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i quit leveling and sat at newbie left in kelethin and buffed peopel and just talked to people, pvp'd, and buffed newbs .
the only way to have fun in live is to do random quests you can find around your city, even though the reward is not worthwhile, not do newbie gear quests, only use what yu loot, and not twink yourself.
btw, gettnig your wurmy can be just as much an acomplishment as before. it was the game mechanics that made orignal eq what it was, not being a noob.