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Old 07-15-2004, 04:04 PM
Cisyouc
Demi-God
 
Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
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Quote:
Originally Posted by supernewb
aye, im understanding that, but when you become level 255 you hit for enormace amounts of damage, and when ur 65 you hit for 700 max with a legit 2 hander, Im just saying that maybe it would be a better idea if you made the mobs a lil easier and maybe start people off at lvl 30 +/- w/ skills and give the lvl 65's :Emperor etc title....Level 255 totally unbalances the whole game, :: I think ::
I really dont think it matters. You could base it around level 1 as a starting level w/ skills you just wouldnt have AA available to you and thats the point of starting at 70. Its just adding more 0's really =p

Giving 255 may unbalence it, maybe make it level 80, I dont know many people who can earn half a million platinum to gain level 80 using the advancement NPC. How does this server sound? To make sure that this game DOESNT seem like a single-player game, the difficulty would be adjusted to the popularity of the server.
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.