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Old 07-16-2004, 10:36 PM
Fartingfool
Fire Beetle
 
Join Date: Jul 2004
Posts: 6
Default world.exe crashing, no characters being made...

Well did some searching, did some googling, did some asking around but didnt get much at 4-6am EST heh.

For specs list:
Windows 2000 adv serv
MySQL 4
EQEmu 0.5.7 DR6

Well i got EQ to work with like the skorpious server so its not a client issue on my side as far as I know

When I login to create a character it goes good until I click the final next and it says Submitting character name yada yada then the screen turns to as if I was zoning, lag bar, zone name (similiar to like a ldon name cant remember it off the top of my head), then it says Disconnected accross the screen, boots me to login, and World.exe is closed. Also when I try to come back in to see if a character was made, none were. Tried a few things not sure what else I can do

Heres loginserver.ini for ya

[LoginServer]
loginserver=eqemulator.net
loginserver2=eqemulator.net
loginserver3=eqemulator.net
loginport=5995
loginport2=5995
loginport3=5995
worldname=GuildHood [Testing Phases]
worldaddress=24.96.82.122
locked=false

[WorldServer]
Defaultstatus=0
Unavailzone=

[LoginConfig]
ServerMode=Standalone
ServerPort=5999
UplinkAddress=
UplinkPort=
UplinkAccount=
UplinkPassword=

[ChatChannelServer]
server=localhost

boot5zones.bat

REM:--------------Start-----------------------
@echo off

if NOT exist spells_us.txt goto NOSPELL

start zone . 24.96.82.122 7995 localhost
start zone . 24.96.82.122 7996 localhost
start zone . 24.96.82.122 7997 localhost
start zone . 24.96.82.122 7998 localhost
start zone . 24.96.82.122 7999 localhost
exit
cls

:NOSPELL
echo You did not copy the spells_us.txt from your everquest directory to this one. Please do so or zones will crash on startup.
PAUSE

REM:---------------END------------------------

Any help would be good

EDIT: I have also removed the extra login ports and servers like LE told me, I just did a fresh reinstall just in case and didnt change it this round, neither one made a difference as far as I could tell
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