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Old 07-18-2004, 11:47 PM
killspree
Dragon
 
Join Date: Jun 2002
Posts: 776
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This doesn't really fix the underlying problem, but it's a good workaround. I think the code should be modified to use the AE Range field in spells_us.txt for pbae, as that's the value that determines the radius of the AE effect.
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Xeldan
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