View Single Post
  #1  
Old 07-19-2004, 12:36 PM
govtcheeze
Hill Giant
 
Join Date: Mar 2004
Location: South Florida
Posts: 247
Default Quests poll -- lots of feedback needed please

Posting this in general forum, as I want the general public to respond (who may not read the quest forum), not just quest builders.

The PEQ team is starting to work on quests, and will be putting together a team shortly. I am planning on spearheading the effort if there is enough interest. This post is intended to see what parts of the quests we should focus on when building them, in order for everyone to get the most "bang for their buck".

If you do not see an option listed, or have feedback on the issue, please post below.

Edit: The reason for this team is the current quest archive is not compatible with the newer MW releases, since we use live npcIDs. The factions also are not correct...we will be updating the current quests to have the right IDs, and adding in any missing quests we can. Sorry for the confusion
__________________
GovtCheeze, Welfare Warrior
"Listen, here's the thing. If you can't spot the sucker in the first half hour at the table, then you ARE the sucker." -- Mike McDermott, Rounders

Developer of the original (circa 2004):
Loots v2.0, bitch!
Faction v1.0, bitch!
Magelo-like clone v0.3, bitch!
Zone geometry and spawn/path viewer, bitch!
Reply With Quote