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Old 07-19-2004, 06:03 PM
Cisyouc
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Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
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Quote:
Originally Posted by mattmeck
In that case you would need to have that for every single item in the items DB, way to big a quest to have on every NPC.
Uhm, why? You would make this global.pl so if an NPC has a quest file it wouldnt take effect. And thus you could work around it without doing every item with some command (not looking at my printouts right now). Or maybe Im misunderstanding.
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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