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  #17  
Old 07-21-2004, 04:13 PM
Cripp's Avatar
Cripp
Discordant
 
Join Date: Oct 2003
Location: The Shire
Posts: 474
Default

to take out "EQEmu shopkeeper" and "EQEmu Banker"..

in mob.cpp around line 555...

change
Code:
	if (ns->spawn.class_==MERCHANT)
		strcpy(ns2->spawn.last_name, "EQEmu Shopkeeper");
	else if (ns->spawn.class_==TRIBUTE_MASTER)
		strcpy(ns2->spawn.last_name, "Tribute Master");
	else if (ns->spawn.class_==BANKER)
		strcpy(ns2->spawn.last_name, "EQEmu Banker");
	else if (ns->spawn.class_==ADVENTUREMERCHANT)
to

Code:
	/*if (ns->spawn.class_==MERCHANT)
		strcpy(ns2->spawn.last_name, "EQEmu Shopkeeper");
	else if (ns->spawn.class_==TRIBUTE_MASTER)
		strcpy(ns2->spawn.last_name, "Tribute Master");
	else if (ns->spawn.class_==BANKER)
		strcpy(ns2->spawn.last_name, "EQEmu Banker");
	else */if (ns->spawn.class_==ADVENTUREMERCHANT)

and around line 630 change..

Code:
	if (ns->spawn.class_==MERCHANT)
		strcpy(ns->spawn.last_name, "EQEmu Shopkeeper");
	else if (ns->spawn.class_==BANKER)
		strcpy(ns->spawn.last_name, "EQEmu Banker");
	else if (ns->spawn.class_==ADVENTUREMERCHANT)
to

Code:
	/*if (ns->spawn.class_==MERCHANT)
		strcpy(ns->spawn.last_name, "EQEmu Shopkeeper");
	else if (ns->spawn.class_==BANKER)
		strcpy(ns->spawn.last_name, "EQEmu Banker");
	else */if (ns->spawn.class_==ADVENTUREMERCHANT)
so basically just comment out the merchant and banker lastnames in those 2 parts and the lastname in npc_types should work for them.
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