After you gone sleep WC, i updated Astral Plane, all is working fine.
- Animated Textures : Since 3DS format dont support it, i exported Astral Plane pond into MSH, played a bit with notepad, and i succeded in having water animated, i dont know if there is a number limit like we spoke about yesterday (And i think there is not limit), but actually, water in pond is animated with 25 textures and working fine.
- Object Tranparency : I changed all the crystals in Astral Plane to have them transparents, so far, it look really great. For the people that are trying to build zone and want to make transparent objects, not that your object opacity will need to be between 25 and 75, by default, when importing object into OpenZone, it will setup it to semi transparent.
- Non Cubic Ground Mesh : Aye, Citadel look awesome~ I got nice rounds hills now, in the luclin zone spirit, but way less laggy lol.
Also since 3DS file format support Lights, i was wondering if it would be possible to import them into OpenZone.
I will get more info about what can be done with 3DS file format, i dont know it well, but im sure a lot more thing can be added to improve OpenZone.
EDIT (07.24.04) : As i import my mesh with "import 3DS" im not able to add ambiance sounds in the zone, and it look like to be a problem Dungeon Builder too, as you import with "import 3DS", it would be nice to be able to add ambiance sounds without having to import with "import as a rground mesh".
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